GWYF Guide
Checked for v1.0.30

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Risk and cash out

Gamble With Your Friends Mine Sweeper Calculator & Strategy

GWYF Mine Sweeper is a risk-and-cash-out game, not a deduction puzzle. Choose a mine count, reveal safe tiles, and the multiplier rises after each safe tile. Cash out at any time. A mine loses the round.

Quick facts

Board25 tiles
Mine count1–24
Your choicesMine count + when to cash out
Information cluesNone
Probability modelExact without replacement
Packaged base gross EV1.0
First floorFloor 3
Also onFloor 4
Main challengesPerfect Sweep / No Detonations
Main questionPush or cash out?

Minesweeper Risk Calculator

Exact combinatorial calculation

Set the mine count and how many safe tiles you have already opened. The readout is the exact without-replacement multiplier, not an estimate.

1–24 mines. Safe reveals cannot pass the tiles that are still safe.

My goal

Current multiplier
5.055×
Chance of reaching this point
19.78%
Next tile survives
54.55%
Next multiplier
9.267×
Next tile is a mine
45.45%
Chance to hit the target
100%

Cash out. This board already meets the target. Another tile only risks the payout.

How Mine Sweeper works

  1. The board has 25 tiles.
  2. You choose 1–24 mines. The rest are safe.
  3. Each safe reveal raises the multiplier. A mine loses the round.
  4. Cash out after any safe reveal.

Do not look for a number clue. The round is a random safe reveal plus a cash-out decision.

Multiplier and probability

Exact combinatorial calculation

With the packaged EstimatedValue of 1, the multiplier is the reciprocal of the exact chance of surviving that many safe reveals.

For k safe reveals: estimatedValue * product(i=0..k-1, (N-i)/(safeTiles-i)), N=25, safeTiles=N-currentMineCount. If k=0 multiplier=1.

Multiplier = 1 / survival probability. A 5% path pays 20×. A 20% path pays 5×.

SetupMultiplierSurvival
10 mines, 3 safe5.055×19.78%
19 mines, 2 safe20×5%
20 mines, 1 safe5×20%
2 mines, 19 safe20×5%

19 mines with 2 safe tiles and 2 mines with 19 safe tiles both pay 20× and both survive 5% of the time. The payout is the reciprocal of that shared probability. The difference is the number of clicks.

More mines is not automatically worse for a payout target. Fewer mines make each click safer, but the multiplier climbs slowly, so you need a long safe streak. More mines make one click dangerous and the multiplier jump. Reaching the same payout can land on the same total probability.

At the packaged model, every normal cash-out has the same gross EV: EstimatedValue, which is 1. Mine count changes variance, speed, and challenge efficiency. It does not create a higher base EV.

Why every normal cash-out has the same base EV

Exact packaged model

Pushing does not add expected value. It trades frequent small wins for rarer larger wins.

At 10 mines and 3 safe tiles you are at 5.055×. The next tile is safe 54.55% of the time and would pay 9.267×. The higher multiplier exactly compensates the lower success chance, so the packaged base EV stays at 1.

More mines or fewer mines change variance, clicks, payout speed, and challenge efficiency. They do not create a base edge.

Past safe tiles do not make the next click owed to you. Compare the value you can lock in now against the risk of the next tile. The safe tiles you already opened are history, not credit.

Target Route Optimizer

Exact combinatorial calculation

Set a payout target, your current positive-profit factor, and what you care about. The optimizer walks every mine count and safe-click combination and returns the matching route.

Positive-profit factor

Use the value from your current active buffs. 1× means no payout buff. How is my factor calculated?

Preference

Raw multiplier needed at this factor
10.5×
Mines
23
Safe clicks
1
Success
8%

23 mines, 1 safe tile, then cash out.

RouteMinesSafe clicksRaw multiplierFinal payoutSuccessExpected clicks
Fastest route23112.5×24×8%~12.5
Best one-attempt chance17210.714×20.429×9.33%~14.1
Lower mine density12312.5×24×8%~161

Fewest clicks and highest chance are not always the same route. That is why the optimizer exists.

Perfect Sweep

Data verified

Floor 3. Win Mine Sweeper with a final registered payout of at least 20×. Reward: 14 Tickets.

Floor

Floor 3

Final payout

20×

Reward

14 tickets

Steam unlock

2%

Steam: Win at least 20X on Mine Sweeper on Floor 3.

Same name. The Challenge and the Steam unlock are separate checks.

Revealing 19 tiles is one 2-mine route. It is not the achievement condition.

Fewest clicks

19 mines, 2 safe tiles, then cash out. 20×. 5% per attempt.

Lower mine density

2 mines, 19 safe tiles. Also 20× and 5% total survival, across a much longer safe sequence.

If you are playing the normal RNG, the high-mine route is the faster attempt. The success chance is the same. The result, win or loss, arrives in two clicks instead of nineteen.

Positive-profit factorMinesSafe clicksRaw multiplierSuccess
1×19220×5%
1.5×18214.286×7%
2×23112.5×8%
4×2116.25×16%
6×1914.167×24%

The check reads the final payout. A profit buff lowers the raw multiplier you still need. Cash out on that click.

No Detonations

Data verified

Floor 4. Win Mine Sweeper with a final payout of at least 5×, three times in a row. Reward: 20 Tickets.

Floor

Floor 4

Final payout

5×

Wins in a row

3

Reward

20 tickets

Steam: Win "5X" 3 times in a row on Mine Sweeper on Floor 4.

Same name. The Challenge and the Steam unlock are separate checks.

Fastest unbuffed route

20 mines, reveal 1 safe tile, cash out. Exactly 5×. 20% per round.

Popular community route

10 mines, 3 safe tiles. 5.055× at 19.78%. It works. It is not the shortest route.

One round at 20% is not the hard part. Three in a row takes ~155 games. At a 6× profit factor the single-round chance rises to 60%, and a streak takes ~9.1 games.

Prepare the payout buff before you start the streak. The challenge reads the final payout, so you no longer need a raw 5×.

Positive-profit factorMinesSafe clicksRaw multiplierOne round
1×2015×20%
1.5×1914.167×24%
2×1713.125×32%
4×1312.083×48%
6×1011.667×60%

Each row is the fastest one-click qualifying setup at that profit factor. Cash out immediately.

Achievement Route Calculator

Data verified

Pick the challenge and the current positive-profit factor. The route uses the payout engine, which scales profit rather than the whole gross multiplier.

1 + (rawMultiplier - 1) × F

Challenge

Positive-profit factor

Use the value from your current active buffs. 1× means no payout buff. How is my factor calculated?

Recommended mines
19
Safe tiles required
2
Raw multiplier needed
20×
Raw multiplier on this route
20×
Success chance
5%

Cash out after 2 safe tiles. Do not open another.

Do not divide the target by the buff. A 2× profit factor does not turn a 10× gross payout into the requirement.

Why buffs help Challenge routes

A payout buff lowers the raw multiplier a Challenge needs. It does not change the mines.

No buff

No Detonations needs a raw 5×. The 20-mines-and-1-safe route meets it at 20% per round.

6× profit factor

The requirement drops to about a raw 1.667×, so 10 mines and 1 safe tile qualifies about 60% of the time.

The buff does not make a safe tile more likely. It makes the target requirement easier to meet.

Should I push or cash out?

There is no mine count with a higher packaged base EV. Push when you still need a higher payout. Cash out when the target is already met.

10 mines and 3 safe tiles already pays 5.055×. The next tile is safe about 54.55% of the time and would raise the multiplier to 9.267×. The mine risk on that click is 45.45%.

That extra multiplier is priced at the survival odds. Take the next tile only when the current payout is still short of what you need.

Push or cash out with my quota

You already have enough for the quota if you cash out now. Another tile does not improve Mine Sweeper's base EV; pushing only adds variance unless you are targeting a Challenge or a ticket breakpoint.

This page does not decide whether to overshoot the quota for tickets. That belongs to the quota guide.

Quota guide

Best mine count by goal

There is no best mine count for making money. The useful count depends on what you are trying to finish.

GoalStrategy
Low varianceFewer mines. Each click is safer and the multiplier climbs slowly.
Fast high multiplierMore mines. One safe click moves the multiplier a lot.
5× targetUse the optimizer. Unbuffed, 20 mines and 1 safe tile is exactly 5×.
20× targetUse the optimizer. Unbuffed, 19 mines and 2 safe tiles is exactly 20×.
Perfect SweepUse the route calculator. The check is the final payout, not a tile count.
No DetonationsOptimize the streak. Buffs lift the single-round chance more than a mine count change.
Buffed profitRead the final payout from the calculator. Do not multiply the gross payout by the buff.
Money EVThe mine count does not create a base edge. Every normal cash-out returns a base EV of 1.
Save or RNG experimentUse the save and seed guide. It is not a Mine Sweeper rule.

Where Mine Sweeper appears

First available on Floor 3. It also appears on Floor 4.

FloorIn poolConfigured pool share
Floor 1No—
Floor 2No—
Floor 3Yes1 of 11 equal entries, about 9.09%
Floor 4Yes1 of 16 equal entries, about 6.25%

This is the configured share of the floor pool. It is not a promise that the table will spawn. Other generation steps can still apply.

Why can't I find Mine Sweeper on Floor 2?

It has not unlocked yet. Mine Sweeper first appears on Floor 3, so it is not in the Floor 2 pool at all.

Why can't I find it on Floor 3?

It is eligible there, but the floor layout does not guarantee it spawns. Being in the pool is not a promise.

Items and settlement effects

Items change how a win or loss settles. They do not change whether a tile is a mine.

Item or effectWhat it changes
Positive-profit modifiersLower the raw multiplier a Challenge needs. They do not change the mine probability.
Loss mitigationCan change how a losing round settles. It does not make a clicked mine safe.
Time MachineCan roll back Challenge progress or a result. It is not a mine placement change.
Taser / Golden ChipAffect stake or bet capacity, not the safe-tile probability.

Items can change settlement; they do not automatically change mine probability.

Items guide

Can I save scum Mine Sweeper?

Seed and reload behavior is separate from the verified Mine Sweeper probability model. This page does not treat a fixed mine layout after reload as a game rule.

Are corners safer?

The current verified probability model does not assign different odds to tile positions. No corner or center strategy follows from the closed model.

Are the mines placed before I click?

The probability and payout model is closed. Exact runtime placement and reload persistence are a separate RNG implementation question.

Does reloading keep the same mine layout?

Not verified. Do not treat a remembered layout as a rule; see the save and seed guide.

Save and seed guide

Not unlocking?

No Detonations is not counting

  1. Were you on Floor 4?
  2. Was the accepted challenge actually No Detonations?
  3. Was the final registered payout at least 5×?
  4. Did you cash out the round as a win?
  5. Was this the third consecutive qualifying win?
  6. Did a loss, or a win under 5×, break the streak?
  7. Did the Challenge complete while the Steam achievement stayed locked?

Perfect Sweep is not counting

  1. Were you on Floor 3?
  2. Was the game Mine Sweeper?
  3. Was the final registered payout at least 20×?
  4. Was the Perfect Sweep challenge active?
  5. Did the cash-out finish as a win?
  6. Did the Challenge complete while the Steam achievement stayed locked?

You do not have to reveal 19 tiles. That is only the long 2-mine route to 20×.

Daily Challenge progress and the Steam achievement sync are separate. Finish the in-game challenge first, then check the achievement.

Reported anomaly

Version-sensitive

One player reported unlocking No Detonations without visibly reaching 5×. Both the Steam description and the extracted challenge definition still specify at least 5×, so this site treats 5× as the canonical requirement unless a version-specific bug is reproduced.

Achievement not unlocking

Evidence table

Every headline claim on this page, and how solid it is.

ClaimEvidence
25 tilesVerified
1–24 minesVerified
Without-replacement survivalExact
Multiplier calculationExact
Base gross EV = 1Exact
More mines improve EVNo
Floor 3 / Floor 4Verified
Perfect Sweep ≥20×Verified
No Detonations ≥5×, three in a rowVerified
19 mines + 2 safe = 20×Exact
20 mines + 1 safe = 5×Exact
Tile position changes probabilityNot established
Reload preserves the layoutNot established
Reported sub-5× unlockCommunity / version-sensitive

Exact means the packaged model closes the number. Verified means the rule is confirmed from the game data. Not established means the site will not state it as a rule yet.

Mine Sweeper FAQ

How does Mine Sweeper work in Gamble With Your Friends?

You choose how many mines to place on 25 tiles, open tiles, and cash out as the multiplier rises. A mine loses the round. It is not the classic puzzle where numbers tell you where the mines are.

Is it the same as normal Minesweeper?

No. There are no number clues. It is a random safe-reveal game with a cash-out decision, so skill is about when to stop, not about deduction.

How many tiles are there?

25.

How many mines can I choose?

1 to 24. At least one tile stays safe.

What is the best number of mines?

None for base EV. Every packaged cash-out returns the same gross EV of 1. Use fewer mines for lower variance, more mines for a faster multiplier, and the optimizer for a specific target.

Do more mines give better expected value?

No. More mines raise variance and reach a multiplier faster. They do not create a base edge, because the multiplier is the reciprocal of the survival probability.

How is the multiplier calculated?

It is the reciprocal of the exact chance of hitting that many safe tiles without replacement. 20 mines and 1 safe tile is 5× because 5 of 25 tiles are safe. 19 mines and 2 safe tiles is exactly 20×.

What is the Minesweeper RTP?

At a normal cash-out the packaged model returns 100% of the bet on average, because EstimatedValue is 1. Special states, items, and version settings can change settlement after that.

Why is the base gross return always 100%?

The multiplier is 1 / survival probability, and the packaged EstimatedValue multiplies it. Higher payouts are exactly offset by lower success chance.

Should I push or cash out?

Push only while the current payout is still short of your target. Once the target is met, cashing out locks it and another tile only adds risk.

What is the chance the next tile is safe?

Remaining safe tiles divided by remaining tiles. The risk calculator shows it for your exact mine count and revealed count.

Are corner tiles safer?

No verified tile position has different base odds. The current verified probability model does not assign different odds to tile positions.

Does tile position matter?

Not established. The closed model treats tiles as symmetric, so corner, edge, and center strategies are not supported by the data.

How do I get 5×?

Cash out at a final payout of at least 5×. Unbuffed, 20 mines and 1 safe tile is exactly 5× at a 20% chance.

What is the fastest 5× route?

With no payout buff, 20 mines and 1 safe tile, then cash out. One click, exactly 5×.

How do I get 20×?

On Floor 3, cash out a Mine Sweeper win whose final payout is at least 20×. The reward is 14 Tickets. The check is the payout, not a tile count.

What is the fastest 20× route?

With no payout buff, 19 mines and 2 safe tiles, then cash out. It is exactly 20× and succeeds 5% of the time.

How do I complete Perfect Sweep?

On Floor 3, cash out a Mine Sweeper win whose final registered payout is at least 20×. You do not have to use a specific mine count.

Do I need to reveal 19 tiles for Perfect Sweep?

No. 2 mines and 19 safe tiles is one way to reach 20×. 19 mines and 2 safe tiles is also exactly 20×, at the same 5% success chance, in two clicks.

Why do 2 mines / 19 safes and 19 mines / 2 safes both reach 20×?

Both routes are built to the same reciprocal 20× probability level. The payout is 1 / survival, so two setups with the same total survival pay the same multiplier. Only the number of clicks differs.

How do I complete No Detonations?

On Floor 4, cash out three Mine Sweeper wins in a row, each with a final payout of at least 5×. The reward is 20 Tickets.

Why is No Detonations so hard?

One qualifying round is not the hard part; the streak is. At a 20% single-round chance a three-win streak takes about 155 games on average.

How many attempts does a 3-win streak take?

About 155 games at a 20% single-round chance. With a 6× profit factor the single-round chance rises to about 60%, and the streak drops to about 9 games.

Do payout buffs help Perfect Sweep?

Yes. The check reads the final payout, so a profit buff lowers the raw multiplier you still need to reach 20×.

Do payout buffs help No Detonations?

Yes. Buffs lower the raw multiplier each round needs, which raises the single-round chance and shortens the expected streak.

Do buffs make safe tiles more likely?

No. Buffs change settlement, not mine placement. They make the target requirement easier to meet, not the tiles safer.

Why didn't No Detonations unlock?

Check Floor 4, that the active challenge is No Detonations, that each win's final payout was at least 5×, and that three qualifying wins happened in a row. A loss resets the streak. Challenge completion and the Steam achievement are separate.

What Floors have Mine Sweeper?

Floor 3 and Floor 4. It is about 9.09% of the Floor 3 pool and about 6.25% of the Floor 4 pool. Available does not mean the table spawned.

Why isn't Mine Sweeper on Floor 2?

It has not unlocked yet. Mine Sweeper first appears on Floor 3, so it is not in the Floor 2 pool at all. That is different from a Floor 3 table that simply did not spawn this layout.

Can I save scum Mine Sweeper?

Do not treat a remembered mine layout as a verified rule. Reload behavior belongs on the save and seed guide.

Does reloading keep the same mine layout?

Not verified. The probability and payout model is closed, but reload persistence is a separate RNG implementation question.

Are mines placed before I click?

The probability and payout model is closed. Exact runtime placement and reload persistence are a different implementation question, so this page does not state them as rules.

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