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Version-sensitive

A Dragon Tower challenge with no Dragon Tower on the floor has been reported after the patch that was meant to stop impossible challenges. Treat spawn reports as version-sensitive.

Push or cash out

Dragon Tower Odds, Cash-Out Planner & Achievement Helper

Each floor is a 75% safe pick. At the packaged model every cash-out has the same base return. The useful floor depends on whether you want a smaller win, Flameproof, or Step Into Fire.

Dragon Tower quick facts

Tower height6 safe-step levels
Choices each level4
Safe choices3
Failure choices1
Next-step survival75%
Player decisionPush or cash out
Floors available3 / 4
Base bet$25–$250 packaged
Baseline gross EV1.0 at every normal cash-out
ChallengesStep Into Fire / Flameproof
EvidenceExact packaged climb model

Dragon Tower Goal Planner

Data verifiedModeled

Pick the goal, the safe floor you are on, and any positive-profit buff. The readout says whether to cash out or keep climbing.

Per-floor 75%, reach chance, and multiplier are exact. Streak counts across rounds are a model.

Goal

I am currently on safe floor

Positive-profit factor

Use the value from your active buffs. 1× means no payout buff. How is my factor calculated?

Used for Step Into Fire. Example: 13b is a $13B quota, and 5% of that is $650M.

Cash out now
3.160×

Push one more floor

Next floor survives
75.00%
Next floor fails
25.00%
Multiplier if it hits
4.214×

Chance of reaching floor 5 from the start: 23.73%.

At this packaged model every cash-out floor has about the same 1.0 gross EV. Climbing changes variance and payout size, not the base return.

How Dragon Tower works

  1. The tower has 6 floors.
  2. Each floor offers 4 choices.
  3. 3 choices are safe and 1 fails the climb.
  4. Cash out after a safe floor, or push the next one.

4 choices, 3 safe, 1 bad. Safe probability per floor: 75.00%.

step <= 0 ? 1 : estimatedValue / pow(0.75, step)

At the packaged EstimatedValue of 1, the cash-out is 1 / 0.75 raised to the safe floor.

Odds and multiplier table

Exact packaged climb model

Reach chance is from the start of the climb. The multiplier is the packaged cash-out if you stop on that floor.

Safe floorsReach chanceCash-outGross EV
175.00%1.333×1.0
256.25%1.778×1.0
342.19%2.370×1.0
431.64%3.160×1.0
523.73%4.214×1.0
617.80%5.619×1.0

Every row is about 1.0 gross EV. A higher multiplier is the same base return with more variance.

Should I push or cash out?

Higher floor = higher variance, not higher packaged base EV.

The useful stop depends on the goal. There is no single best floor.

Protect bankroll

Cash out earlier. The success chance is higher. The base EV is not.

Bigger single payout

Push higher and accept a lower chance of finishing the climb.

Flameproof

The challenge sets the floor. Stop the moment the final payout is at least 3×.

Step Into Fire

You want the loss. Do not cash out.

Flameproof helper

Data verified

Floor 4. Three Dragon Tower wins in a row, each with a final registered payout of at least 3×.

Floor
Floor 4
Wins in a row
3
Final payout
≥ 3×
Reward
17 tickets

Steam: Win at least "3x" 3 times in a row on Dragon Tower on Floor 4.

Same name. The Challenge and the Steam unlock are separate checks.

With no payout buff, floor 3 pays 2.370× and does not qualify. Floor 4 is the first at or above 3×. One attempt is 31.64%. Three in a row is 3.17%, or ~44.7 attempts.

Catalog snapshot: Step Into Fire 7.6%, Flameproof 2.6%. Flameproof is the rarer of the two in that snapshot.

Cash out as soon as the qualifying floor is safe. Another floor does not make the win count more, and it can break the streak.

Positive-profit factorSafe floors neededOne winAttempts for 3 in a row
1×4 floors31.64%~44.7
1.5×3 floors42.19%~21.3
2×3 floors42.19%~21.3
4×2 floors56.25%~10.6
6×1 floor75.00%~5.5

The check reads the final payout, so a stronger profit buff qualifies on a lower floor. Stop there.

The attempt counts treat each run as an independent attempt. Real RNG and seed state are not part of that model.

Lowest qualifying floor calculator

The Flameproof check reads the final payout, not the raw multiplier. Enter your positive-profit factor to see the lowest safe floor that reaches 3×.

Positive-profit factor

Lowest qualifying safe floor: Floor 3

Final payout there: 3.056×.

Cash out the moment that floor is safe.

Safe floorRaw multiplierFinal at 1×Minimum factor needed
11.333×1.333×6×
21.778×1.778×2.57×
32.370×2.370×1.46×
43.160×3.160×No buff needed
54.214×4.214×No buff needed
65.619×5.619×No buff needed

Minimum factor solves 1 + (raw − 1) × F ≥ 3. A stronger factor qualifies on a lower floor.

Step Into Fire helper

Data verified

Floor 3. Four Dragon Tower losses in a row. Each bet has to be large enough to qualify.

Floor
Floor 3
Losses in a row
4
Minimum bet
Quota × 5%
Reward
14 tickets

Steam: Lose 4 times in a row on Dragon Tower on Floor 3.

Same name. The Challenge and the Steam unlock are separate checks.

The minimum bet is not a fixed $650M. That figure is 5% of a $13B quota.

Minimum qualifying bet = current quota × 5%

For Step Into Fire, keep pushing until the tower defeats you. Cashing out a safe climb spends the attempt on a win.

Clearing all 6 floors from the start happens about 17.80% of the time, so a full push fails about 82.20% of the time.

Four-loss streak planner

Step Into Fire asks for four Dragon Tower losses in a row. Keep the single-round and cross-round numbers separate.

One full push ends in a loss
82.20%

Exact single-round model.

Four full pushes all lose
45.66%

Cross-round independence model.

Modeled waiting average
~6.7

Cross-round independence model.

Guaranteed?
No

A waiting average is not a guarantee.

If each full push is its own attempt, a 4-loss streak takes about ~6.7 attempts on average.

Bet at least the qualifying amount, then push every floor. Do not cash out a safe run.

The single-round loss chance is exact. The waiting average treats every full push as an independent attempt.

Losing, but the challenge is not counting?

A lost climb only counts when the game registers that bet as a loss.

Will this result still count as a loss?

Insurance active?
Holy Statue protection?
Other loss recovery?
  • Was the bet at least the current quota × 5%?
  • Was it one qualifying registered bet, not a stack of smaller bets?
  • Did Dragon Tower register the result as a loss?
  • Did Insurance or Holy Statue fully cancel the loss? A partial refund can still be a loss if the payout stays below the wager. Full protection can stop the loss from counting.
  • Did another payout modifier keep the result from being registered as a loss?

Items that change this goal

These matter for the objective on this page. The item pages cover the item itself.

Golden Chip

A golden bet can register a wager and a payout without the usual upfront bankroll cost, which is useful when the goal is a large intentional loss.

Taser

Taser can raise a machine max bet when quota × 5% is above the current table maximum.

Holy Statue

Full protection can stop Step Into Fire from seeing a loss at all. A partial recovery can still register as a loss.

Positive-profit buffs

Gambler's Confidence is the confirmed payout modifier. Other positive-profit sources follow the current effect data and can change with a patch.

I have a Dragon Tower challenge, but there is no Dragon Tower

Version-sensitive

Reported, and version-sensitive. Being in the floor pool does not mean a table is on this floor.

Floor 3 is 1 of 11 equal entries, about 9.09%. Floor 4 is 1 of 16, about 6.25%.

v1.0.10 said the challenge system was adjusted to avoid impossible challenges. Players still reported a Dragon Tower challenge with no Dragon Tower on any floor after that.

ChallengesUpdates

Where Dragon Tower appears

It is part of the floor pool, not a guaranteed table spawn.

FloorIn poolPool share
Floor 1No—
Floor 2No—
Floor 3Yes1 of 11, about 9.09%
Floor 4Yes1 of 16, about 6.25%

Step Into Fire is the Floor 3 check. Flameproof is the Floor 4 check. That matches where the game can offer the table.

Does Dragon Tower repeat after reload?

Save and reload behavior can depend on RNG state and the order of actions. Do not treat a remembered safe path as a verified Dragon Tower rule.

Save and seed guide

Packaged model

Cash-out multiplier after the first safe step:

step <= 0 ? 1 : estimatedValue / pow(0.75, step)

Packaged model: gross EV = 1 at every normal cash-out. Floor 6 paying 5.619× does not make floor 6 more profitable before buffs.

EstimatedValue is a runtime-overridable field. It scales the cash-out linearly for every step above 0. This page does not treat Dragon Tower as a permanent 100% RTP game.

Dragon Tower myths

  • MythA higher floor has a higher EV

    No. Every packaged cash-out is about 1.0 gross EV.

  • MythFloor 6 is the best money

    No. 5.619× is the largest standard cash-out multiplier, not the highest expected money.

  • MythOne choice is inherently safer

    Not verified. Each floor offers 3 safe and 1 bad option with no position bias in the closed model.

  • MythRemembering yesterday's path guarantees a safe climb

    No. A remembered route is not a verified Dragon Tower rule.

  • MythFlameproof should push past 3×

    No. Cash out the moment the final payout qualifies.

  • MythStep Into Fire should cash out

    No. The challenge wants a loss, so push until the tower defeats you.

Evidence table

Every headline claim on this page, and how solid it is. The single-climb math is exact; only cross-round streak figures carry a model.

ClaimEvidence
6 floorsVerified
4 choices per floorVerified
3 safe / 1 failVerified
75% next-step survivalExact code distribution
Reach Floor N = 0.75^NExact derived
Multiplier = EV / 0.75^NVerified formula
Every packaged cash-out gross EV ≈ 1Exact code distribution
Floor 6 is more profitableNo
Step Into Fire: four losses in a rowVerified
Step Into Fire: bet ≥ quota × 5%Verified
Full-push loss ≈ 82.20%Exact code distribution
Four-loss streak ≈ 45.66%Cross-round model
Flameproof: ≥ 3× three wins in a rowVerified
Flameproof no-buff stop = Floor 4Exact code distribution
Flameproof ≈ 44.7 attemptsCross-round model
A saved path repeatsNot established
Table guaranteed when the challenge appearsNo

Exact means the packaged model closes the number. Verified means the rule is confirmed from the game data. A model is a stated assumption on top of verified rules.

Dragon Tower FAQ

How does Dragon Tower work?

Six floors. Each floor has 4 choices, 3 safe and 1 bad, so each new floor is a 75% safe pick. The packaged cash-out is 1 / 0.75 raised to the number of safe floors.

How many floors does Dragon Tower have?

6. You can cash out after any safe floor, or keep climbing. Floor 6 is the top.

What are the odds on each Dragon Tower floor?

From the start, the chance of still being alive is 75.00%, 56.25%, 42.19%, 31.64%, 23.73% and 17.80% on floors 1 through 6. Each individual floor is still 75% safe and 25% bad.

Is every Dragon Tower choice 75% safe?

Yes. The serialized floor data has 4 choices per floor and 1 failure option, so the packaged next-step survival is exactly 75% at every floor.

What multiplier do you get on each floor?

At the packaged model: 1.333×, 1.778×, 2.370×, 3.160×, 4.214× and 5.619×. Each of those stops has about 1.0 gross EV.

What is the best Dragon Tower cash-out floor?

None, if the question is base EV. Every packaged cash-out is about a fair 1.0. Cash out earlier to lower variance, or climb for a larger single payout. Flameproof and Step Into Fire follow their own rules.

Is Floor 6 more profitable?

No. Floor 6 pays the largest standard cash-out multiplier, 5.619×, but it also has the lowest reach chance, 17.80%. The packaged base EV is still about 1.0.

Why does every floor have the same base EV?

The multiplier is 1 / 0.75 raised to the safe floor, which is the reciprocal of the reach chance. Reach chance times payout stays at about 1 at every normal cash-out.

Should I push or cash out?

Push only when a larger payout is the goal and you accept the lower finish chance. Cash out when the current payout already meets a Challenge or quota target.

What is the chance of clearing all six floors?

About 17.80%, which is 0.75^6. That is one exact single-climb figure, not a cross-round average.

How do I complete Step Into Fire?

On Floor 3, lose 4 Dragon Tower rounds in a row. Use a qualifying bet and keep pushing until the tower beats you. The reward is 14 Tickets. Do not cash out a safe climb.

How much do I need to bet for Step Into Fire?

At least the current quota × 5%, on one registered bet. It is not a permanent $650M. $650M is 5% of a $13B quota.

What happens if I clear all six floors during Step Into Fire?

That round was a win, so it does not advance the loss streak. Cashing out a safe climb has the same effect. Keep pushing until the tower defeats you.

What is the chance of losing a full push?

About 82.20%, which is 1 − 0.75^6. This is the exact single-round chance that at least one of the six floors fails.

How long does a 4-loss streak take?

If each full push is treated as an independent attempt, the modeled waiting average is about 6.7 full-push attempts. That is not a guarantee, just an average.

Does Insurance stop Step Into Fire progress?

A partial refund can still register as a loss. Full protection can stop the result from being registered as a loss, so always confirm the final settlement.

Does Holy Statue stop a Dragon Tower loss?

Full protection can turn a loss into a Neutral result, and a Neutral result does not advance a loss streak. Partial recovery can still leave a loss.

Does Taser help Step Into Fire?

Yes, indirectly. When quota × 5% is above the table maximum, Taser can raise the effective max bet so a qualifying wager becomes possible.

Does Golden Chip help Step Into Fire?

It can register a qualifying wager without the usual upfront bankroll cost. It changes the cost and size of the wager, not the chance the tower fails.

How do I complete Flameproof?

On Floor 4, win Dragon Tower 3 times in a row with a final payout of at least 3×. The reward is 17 Tickets. Cash out as soon as a win qualifies.

How many floors do I need for 3×?

With no payout buff, floor 3 is 2.370× and does not qualify. Floor 4 is 3.160× and is the first that does. That attempt succeeds about 31.64% of the time. Three in a row is about 3.17%, or roughly 44.7 attempts.

Do payout buffs help Flameproof?

Yes. The check is the final payout. A 2× profit factor can qualify on floor 3, 4× on floor 2, and 6× on floor 1. Stop at that floor. Climbing further only adds fail risk.

Why should I cash out immediately after qualifying for Flameproof?

The challenge only needs a final 3×. Another floor does not make the win count more and it can break the streak, so cash out as soon as the qualifying floor is safe.

Why isn't Step Into Fire counting my losses?

Check the bet size, that it was one registered Dragon Tower bet, and that the result was stored as a loss. Full insurance, Holy Statue, or another modifier that erases the loss will not count. A cash-out is a win.

Why can't I find Dragon Tower?

It is only in the Floor 3 and Floor 4 pools, at about 9.09% and 6.25% of those equal-weight entries. Available does not mean a table spawned. Missing Dragon Tower on a challenge floor has been reported after v1.0.10 and should be treated as version-sensitive.

Why isn't Dragon Tower on Floor 2?

It has not unlocked there. Dragon Tower first appears on Floor 3, so it is not in the Floor 2 pool at all.

Can I memorize the safe path?

No verified position has a better base chance. Each floor offers 3 safe and 1 bad option, and the closed model does not assign different odds to a position.

Can you save scum Dragon Tower?

Do not assume a reload repeats the safe path. That behavior depends on RNG state and what you did before the reload. Use the Save and Seed guide before relying on route memory.

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