GWYF Guide
Checked for v1.0.30

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Gamble With Your Friends Street Craps Guide

Check a dice total while you play, see what the point phase does, and sort Lucky Roll from the Lucky 7 achievement.

These are GWYF Street Craps rules, not real-world casino Craps.

How a round works

Data verified
Available floors1 / 3 / 4
Come-out 7 or 112× win
Come-out 2 / 3 / 12Loss
Other valid totalsSet the point
Hit point afterward4× win
Roll 7 in point phaseLoss
Point unresolved after 3 rollsRefund / push

Street Craps is in those floor pools. It can appear. It is not guaranteed every visit.

Street Craps quick facts

Floors1 / 3 / 4
Player-facing nameStreet Craps
Search aliasesCraps · dice game
Game typePhysical dice
Main win2× come-out · 4× point
Point phaseMax 3 rolls
Return statusModeled (fair dice)
Physics dependentYes
Challenge-linkedYes
Achievement-linkedYes
Min / max bet$40 / $400Base packaged limits. Taser and game state can raise the effective ceiling.
EvidenceRules verified · Return modeled

Updated for v1.0.30

Round flow

Point phase ends after 3 rolls even if the point is still open. That limit is the GWYF rule.

Come-out roll

  • 7 / 11

    2× win

  • 2 / 3 / 12

    Loss

  • 4 / 5 / 6 / 8 / 9 / 10

    Point set

Max 3 point-phase rolls

  • Hit point

    4× win

  • 7

    Loss

  • Neither

    Refund after roll 3

Craps Round Assistant

Record each roll. The assistant tracks the point, the rolls left, and the end of the round.

Come-out roll

What did the dice show?

Tap a dice total to record the come-out roll.

When Craps Fits Your Run

This is a Craps-only decision. Ranking every game stays on Best Games.

Play Craps when

  • You want the higher modeled edge
  • You can finish rolls quickly
  • You need Lucky Roll or Natural Roller
  • You can accept physics-based results

Consider another game when

  • You want a software model with fewer physics assumptions
  • The table is slow for your group
  • You are on Lucky Roll and a payout buff is already active
  • You only need a steady quota clear

Craps odds and expected value

ModeledCalculated result

Payout rules are verified. The return below is a fair-dice model: each face of two physical dice is treated as independent and uniform. Static data does not prove the live physics distribution stays uniform.

Modeled return: 137.75%

Fair-dice assumption

This is a modeled return, not a verified RTP.

Win probability39.37%
Loss probability35.92%
Push probability24.71%
Expected rolls / game2.489
Modeled gross return137.75%
Modeled net edge+37.75%

How the return is built

A come-out win pays 2×. A point win pays 4×, which is what lifts the modeled gross return above 100%.

Come-out roll

  • ├── 7 / 11 — immediate 2× win
  • ├── 2 / 3 / 12 — immediate loss
  • └── 4 / 5 / 6 / 8 / 9 / 10 — set the point

↓ Point phase — max 3 rolls

  • ├── Hit the point — 4× win
  • ├── 7 — loss
  • └── Neither after 3 rolls — refund
Show the calculation

Conditional point-phase probabilities under fair independent dice. The refund column is the third roll passing with neither a hit nor a 7.

PointEnterWin in 3Lose in 3Refund
48.33%19.27%38.54%42.19%
511.11%24.93%37.40%37.67%
613.89%30.23%36.28%33.49%
813.89%30.23%36.28%33.49%
911.11%24.93%37.40%37.67%
108.33%19.27%38.54%42.19%

Is Craps fast enough for you?

Craps has the higher modeled edge. Money Wheel Orange carries fewer assumptions. Your pace decides which produces more expected money per second.

Modeled full-game time
8.7s
Expected rolls / game
2.489

Craps has the higher modeled expected money per second.

Break-even vs Money Wheel Orange: a full game under 10.74s, about 4.32s per roll.

At current packaged values (vv1.0.30). Bet limits, payouts, item effects, or Orange timing would move this threshold.

Compare all games

Craps vs Money Wheel

Craps has the higher modeled edge. Money Wheel Orange has the more deterministic software and geometry model. Speed decides which one produces more expected money per second.

At packaged values, modeled expected profit is about 151 per max-bet Craps game, across 2.489 expected rolls.

In that model, Craps passes Money Wheel Orange when a full game averages under 10.74 seconds, about 4.32 seconds per roll.

Compare on Best Games

Challenges & Achievements on Street Craps

The game page explains how these connect to Craps. The full walkthrough stays on the challenge and achievement pages.

NameTypeFloorConditionDetail owner
Lucky RollDaily Challenge1First roll 7 or 11, settled at exactly 2×Challenge detail
Lucky 7Steam Achievement1First roll 7Achievement layer
Natural RollerChallenge3Win during the point phaseChallenge detail

Lucky Roll and Lucky 7

Data verifiedOfficial

These are two different checks. Official v1.0.7 renamed the daily challenge to Lucky Roll and changed it to a first roll of 7 or 11. The Steam achievement is still Lucky 7, and its description still asks for a 7.

Daily ChallengeSteam Achievement
NameLucky RollLucky 7
Floor11
Display requirementFirst roll 7 or 11First roll 7
Reward6 ticketsSteam Achievement
TypeDaily ChallengeAchievement

Steam description: “Get 7 on your first roll on Street Craps on Floor 1.”

Much easier before buying Gambler’s Confidence.

The upgrade changes the final payout, so the exact 2× check gets harder. This is not a permanent lock. The challenge can be rerolled, and live values can change.

Lucky Roll challengeLucky 7 achievement

Why didn’t Lucky Roll count?

A 2× win on screen is not enough. The challenge checks that the final payout multiplier is exactly 2×.

Did the roll win?
Was the final payout exactly 2×?
Do you have Gambler’s Confidence?
Is Drink or Melody active?

Open the Lucky Roll requirement

Natural Roller

On Floor 3, set a point, then hit that point within 3 rolls. A normal point win pays 4×.

Floor
3
Reward
10 tickets
Normal route
Win during the point phase

Steam description: “Win on Street Craps during the point phase on Floor 3.”

Technical note

Data verified

The challenge text says to win during the point phase. The extracted condition checks a Craps result with a final payout of at least 3×. Under normal values, a 4× point win is the intended route; payout buffs can alter the underlying check.

Natural Roller challengeNatural Roller achievement

Items That Change This Game

These items and upgrades touch Craps directly. The item guide owns the wider economy.

EffectItemWhat it does here
Changes payout / valueGambler's ConfidenceMultiplies positive profit, so a raw 2× come-out win can settle higher.
Changes bet ceilingTaserRaises the effective max bet. Meaningful for a high-throughput game.
Free / high-value wagerGolden ChipUses the max-bet context. The item guide owns the free-bet economy.
Can invalidate a recent resultTime MachineCan roll back a recent qualifying Craps result.
Challenge-sensitive temporary buffDrink / MelodyRaises the settled payout while active, which can break an exact-payout check.

Gambler’s Confidence multiplies positive profit. The first purchase moves it from 1.0 to 1.5, so a raw 2× win can settle at 2.5×.

Direct mechanical interaction

The item changes the payout, the bet ceiling, or the run state. This is a recorded interaction, not a build recommendation.

Strategic combination

Pairing items for a stronger Craps route stays a player choice. The current model does not prove a required build.

Item guide

Where Craps appears

Street Craps is in the game pools for floors 1, 3, 4. Available means it can spawn. It does not mean every casino on those floors has a Craps table.

FloorCraps statusStrategic context
1EligibleEarly modeled high-return option
2Not in poolCraps is not in this floor pool. Use other games.
3EligibleModeled route again on Floor 3
4EligibleModeled high-output option

Floor 2 is not bad RNG. Street Craps is not in the Floor 2 pool.

My game isn’t here

Eligible: it can spawn here, but it is not guaranteed.

Floor pools

Can you control or interfere with the dice?

Version-sensitiveMay change

Dice outcomes are physics-based rather than a simple fixed software roll. Community players report techniques involving throws and physics interactions, but the current data does not establish a guaranteed control method.

Can items physically interfere with the dice?

Community-reported
Players report hitting or disturbing the dice with items during the roll. That is a community report, not a verified mechanic.
Not verified
No guaranteed current-version control method is established. Treat any technique as unproven.

RNG, physics, and save state

The outcome is physical

A Craps result comes from two physical dice read from the top face, not a fixed 2–12 software roll. The 137.75% figure is a fair-dice model, not a verified software RTP.

Does save scumming work on Craps?

Craps resolves through physical dice. The verified Blackjack and Poker seeded-deck model should not be applied to it automatically.

Save scum and seed guide

Evidence for this page

What is verified, what is modeled, and what is only community-reported.

ClaimEvidence
GWYF payout rulesVerified
Floor poolsVerified
Lucky Roll requirementVerified
137.75% modeled returnModeled
39.37% win probabilityModeled
Physical dice uniformityAssumption
Guaranteed dice-control methodNot verified
Community item interferenceCommunity-reported

Street Craps FAQ

How does Street Craps work in Gamble With Your Friends?

These are GWYF rules, not real-world casino Craps. A come-out 7 or 11 wins at 2×. A come-out 2, 3, or 12 loses. Any other total sets the point. You then get at most 3 point-phase rolls. Hitting the point wins at 4×, rolling a 7 loses, and an unresolved point after the third roll is a refund.

Is GWYF Craps the same as real casino Craps?

No. These are GWYF Street Craps rules. Real-world Pass Line, Don’t Pass, odds bets, come bets, and field bets do not apply here.

What does 7 or 11 do?

On the come-out roll, 7 or 11 is a 2× win. During the point phase, 7 is a loss. An 11 in the point phase does not hit the point and does not end the round by itself.

What numbers lose on the first roll?

A come-out 2, 3, or 12 is an immediate loss.

What is the point phase?

If the come-out total is 4, 5, 6, 8, 9, or 10, that total becomes the point. Later rolls try to match it before a 7.

How many rolls do I get after setting the point?

At most 3 point-phase rolls. If none of them is the point or a 7, the wager is refunded.

What happens if I never hit the point?

If the point is still open after the third point-phase roll, the wager is refunded. That refund is the push.

How much does a point win pay?

Hitting the point pays 4×, against 2× for a come-out 7 or 11.

What is the modeled return of Craps?

The fair-dice model gives a 137.75% gross return and a modeled net edge of about +37.75% per dollar wagered, across 2.489 expected rolls per game.

Is the 137.75% RTP exact?

No. It is a modeled gross return, not a verified RTP. It assumes two independent uniform physical dice.

Why is Craps modeled instead of verified?

The payout rules are verified from the game data. The return depends on the live physics distribution, and static data does not prove that distribution stays uniform.

Is Craps the best money game?

Craps has the higher modeled edge under a fair-dice assumption. Money Wheel Orange has the more deterministic model. Expected money per second depends on how fast the Craps rolls finish.

How fast does Craps need to be to beat Money Wheel Orange?

In the packaged model, a full game must average under about 10.74 seconds, or about 4.32 seconds per roll. That threshold moves if bet limits, payouts, item effects, or Orange timing change.

What floors have Craps?

Floors 1, 3, and 4 include Street Craps in the game pool. It can appear there. It is not guaranteed to spawn on every visit.

Why isn’t Craps on Floor 2?

Street Craps is not in the Floor 2 pool. That is a pool rule, not bad RNG.

Why didn’t Lucky Roll complete?

The challenge does not accept every Craps win. The extracted condition needs a final payout of exactly 2×. A 4× point win misses it. Drink, Melody, or Gambler’s Confidence can also turn a raw 2× win into a higher settled multiplier.

What is the difference between Lucky Roll and Lucky 7?

Lucky Roll is the Floor 1 daily challenge: first roll 7 or 11, for 6 tickets. Lucky 7 is the Steam achievement: get 7 on your first Street Craps roll on Floor 1. Official v1.0.7 changed the challenge. The Steam name and description still say 7.

How do I get Natural Roller?

The normal route on Floor 3 is to set a point and hit it within 3 rolls for a 4× win. The challenge text and the Steam description both say to win during the point phase. The extracted challenge condition checks a Craps payout of at least 3×.

Does Gambler’s Confidence break Lucky Roll?

It can. Confidence multiplies positive profit, so a raw 2× win can settle at 2.5× after the first purchase. That misses the exact 2× check. It is not permanently missable.

Can Taser help Craps?

Taser raises the effective max bet. That matters for a game played for throughput, because the modeled edge applies to the larger wager.

Can you control the Craps dice?

The dice are physical objects read from the top face. Community players discuss throws and physics interactions. The current data does not establish a guaranteed control method.

Can the Bat hit the dice?

Players report using items to disturb the dice during the roll. It is community-reported, and no guaranteed current-version method is verified.

Does save scumming work on Craps?

Craps resolves through physical dice. The verified Blackjack and Poker seeded-deck model should not be applied to it automatically. See the save scum and seed guide.

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