Gamble With Your Friends Quota Calculator & Guide
Extra money can raise later quotas.
This page answers three quota questions: what you should do right now, what your next quota will be, and why the quota in your game looks higher than the guide.
Quota Decision Calculator
Saved on this device.
Check the quota in your game against what your inputs predict.
Why is my quota so high?
Enter the quota you just cleared, what you ended it with, and the quota your game now shows. This checks whether excess carry-forward explains the difference.
Quota shown in game
$16,000
- Expected from your inputs
- $16,000
- Actual
- $16,000
- Difference
- $0
This quota matches your inputs.
You finished the previous quota at or under target, so no excess carried forward.
The game rounds quotas to two significant digits, so a gap of about 1% still counts as a match.
Modded rules
Mods and non-default save rules can change quota scaling in ways this page cannot see.
Which stopping point is worth it?
100%
Best if you do not need Tickets
110%Most efficient bonus breakpoint
Best first extra-Ticket efficiency
+1 Tickets · Floor 1
125%
Only for a concrete Ticket goal
+2 Tickets · Floor 1
150%
Only for a concrete Ticket goal
+3 Tickets · Floor 1
Going over quota is not automatically a mistake. It raises later targets unless you are on the final quota.
Need to decide whether extra Tickets are worth it for the rest of your run?
How quota scaling works
Finishing above quota does not add the full surplus to the next target.
You finish above quota
Calculate excess
75% of excess carries forward
Add it to the next quota base
Apply progression scaling
Apply difficulty
Game rounds the result
Show exact formula
nextQuota = Round2Sig((currentQuota + excess × 0.75) × progressionMultiplier × difficultyMultiplier)
Why doesn't the result round normally?
The game rounds quota values to roughly two significant digits rather than simply keeping two decimal places.
1,560 → 1,600 · 4,080 → 4,100
Should you go over quota?
- No Ticket goal
- Stop near 100%.
- Need a small Ticket boost
- Consider 110%.
- Need a specific purchase
- Calculate the cheapest breakpoint.
- Quota 11
- Be especially careful with excess.
- Quota 12
- No future campaign quota to inflate.
Ticket breakpoints by floor
Past 100%, every extra step buys Tickets at a rising cost to the next quota.
110% is the most efficient first extra-Ticket breakpoint. It is not the right action when you do not need Tickets, need a larger purchase, or are on Quota 12.
| Finish | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Future base |
|---|---|---|---|---|---|
| 100% | — | — | — | — | 0% |
| 110%Most efficient bonus breakpoint | +1 | +2 | +3 | +4 | +7.5% |
| 125% | +2 | +4 | +6 | +8 | +18.8% |
| 150% | +3 | +6 | +9 | +12 | +37.5% |
| 200% | +4 | +8 | +12 | +16 | +75% |
| 300% | +5 | +10 | +15 | +20 | +150% |
| 500% | — | — | +20 | +25 | +300% |
What the 110% breakpoint covers
The 110% bonus is the extra Tickets from finishing at 110%, compared with that floor’s reroll price.
| Floor | 110% bonus | Reroll cost |
|---|---|---|
| Floor 1 | +1 | 2 |
| Floor 2 | +2 | 3 |
| Floor 3 | +3 | 4 |
| Floor 4 | +4 | 5 |
12-Quota baseline — zero previous excess
BaselineA baseline, not a prediction: it assumes every previous quota was completed with zero excess.
Hard and Extreme apply their multiplier at every recalculation, so the gap compounds across the campaign.
| Quota | Floor | Baseline target | Key state |
|---|---|---|---|
| Quota 1 | Floor 1 | $1.2K | — |
| Quota 2 | Floor 1 | $1.6K | — |
| Quota 3 | Floor 1 | $2.4K | Unlock Floor 2 |
| Quota 4 | Floor 2 | $4.1K | — |
| Quota 5 | Floor 2 | $7.8K | — |
| Quota 6 | Floor 2 | $16K | Unlock Floor 3 |
| Quota 7 | Floor 3 | $37K | — |
| Quota 8 | Floor 3 | $96K | — |
| Quota 9 | Floor 3 | $290K | Unlock Floor 4 |
| Quota 10 | Floor 4 | $960K | — |
| Quota 11 | Floor 4 | $3.5M | Last excess-sensitive setup |
| Quota 12 | Floor 4 | $14M | Final quota |
Does your quota not match the guide?
Previous excess
You finished an earlier day above quota.
Difficulty
A save can be created on a different difficulty, and difficulty changes quota scaling.
Difficulty and non-default quota rules
Timer length, starting money, and starting Tickets do not by themselves explain a different quota formula. Difficulty does affect quota scaling.
Modded rules
Mods can change quota scaling in ways this guide cannot verify.
Current progression state
The quota you see already includes earlier changes.
Use the number shown in your game. Do not try to force your run to match the baseline table.
Quota 11 vs Quota 12
Quota 11
Last excess-sensitive setup. Money above this quota still raises the base used for Quota 12.
Quota 12
A normal campaign has no Quota 13, so excess here does not raise a later campaign quota.
Normal campaign vs Endless Mode
“No Quota 13” describes a normal campaign. Endless Mode removes that endpoint, so the Quota 12 stopping rule does not describe the same situation.
Can the Quota Gun create excess?
No. Its payout is capped at the amount needed to reach the current quota, so it cannot push the balance above the target.
Where does your question belong?
This page owns quota mechanics. Everything else has an owner page of its own.
Quota FAQ
How is the next quota calculated?
The game adds 75% of any excess to your current quota, applies the next stage multiplier and difficulty multiplier, then rounds to two significant digits.
Why is my quota higher than the guide?
Earlier excess, difficulty, custom rules, or mods change later targets. Diagnose it with the tool above instead of guessing, and use your actual quota.
Why did my quota suddenly jump?
A large excess on the previous stage is the usual cause. 75% of it enters the next-quota base before the next multiplier is applied.
Does extra money make the next quota higher?
Yes, except on the final quota of a normal campaign. 75% of money above the current quota is folded into the next base.
How much excess carries forward?
75% of the money above the current quota.
Should I stop exactly at quota?
Stopping at 100% is the safest choice. Only push when you have a concrete Ticket or purchase goal.
Is 110% worth it?
110% is the most efficient first bonus breakpoint, not a global best stop. It is worth it when you actually need a few Tickets.
Should I ever go to 125% or 150%?
Only for a concrete Ticket goal. The next-quota base rises much faster at those steps, so check the cost first.
Does difficulty increase quota?
Yes. Hard and Extreme apply their multiplier at every recalculation, so the gap compounds across the campaign.
Does timer length change quota?
No. Per-save rules such as timer length, starting money, and starting Tickets do not by themselves change the quota formula.
Does starting money change quota?
Not directly. Starting bankroll changes how quickly you reach the first target, not how the target is scaled.
How many quotas are there?
12 in a normal campaign, three per floor.
Does Quota 12 have an excess penalty?
Not for another campaign quota. A normal campaign has no Quota 13.
What changes in Endless Mode?
Endless Mode removes the normal finale, so the Quota 12 “no penalty” rule does not describe the same endpoint.
Can Quota Gun create excess?
No. Its payout is capped at the amount needed to reach the current quota.
Why does not my calculated quota exactly match?
The game rounds to two significant digits, so small differences are expected. A large gap means a different input, difficulty, or modded rules.